![]() We recommend you to edit and customize the code to make the game better. ![]() ![]() Here are a few snapshots of how the game looks.Īnd with that, this tutorial ends. Then to run the code execute the following command: python brick-breaker.py Brick Breaker Game UI: Save the code given above in a file with some name, let's say brick-breaker.py file. To run the game, you must have Tkinter module installed. Self.draw_text(300, 200, 'You win! You the Breaker of Bricks.')Įlif _position() >= self.height: X = (paddle_coords + paddle_coords) * 0.5ĭef draw_text(self, x, y, text, size='40'): Item = canvas.create_oval(x-self.radius, y-self.radius, # increase the below value to increase the speed of ball Here is the code for the Ball class: class Ball(GameObject): This class has functions to handle the basic lifecycle of different objects that form the game. Catch the power ups to help quickly destroy the bricks above. Break all bricks and dont let the ball fall down. Enjoy various missions and addictively simple play control by just dragging the padding to left or right to catch the ball. The code for this class is as follows: class GameObject(object): This game introduces the best Brick Breaker game that everyone can enjoy. This class is the parent class of all the other classes, which means all the other classes will inherit this class. We will be creating 5 classes in the code, the name of the classes are:Īll these classes will have methods to perform various handling and operations on the respective game element. To understand the code to build the brick breaker game in Python, you should know the following concepts:Īpart from that the overall understanding of Python is required, which you can also get from our FREE tutorial series to Learn Python. Purple bricks: Requires three hits to break Prerequisites: Green brick: Requires three hits to break To simplify the logic and user interface of the game, the following are the type of bricks: The game will have three layers of bricks, and each layer of brick will have a different hit capacity, which means some bricks will break in a single hit, some will require a double hit and some will require three hits. We will start with a simple Brick breaker game in which there is a ball that bounces of a platform to break a brick wall and the player has to keep the ball going by making sure the paddle is always there to bounce off the ball back. I guess it mainly depends on what you currently have, and how far you want to take the project.It's time to code a game in Python. If you wanted to push the boat out, you could try and put a two player co-op mode in, one paddle above the other, where either player has the ability to press a button and switch from front row to back row. Some brickbreakers have enemies that hover around the play area, and introduce some chaos into the mixĪll of these things are quite modular, so you can mix and match within the levels to try and provide more variety. Mega ball, short timescale powerup that increases the size and it crushes through most bricks bar unbreakables Gravity nodes that exert a pull on the ball Cannon pad, ball enters and is fired at speed in a random direction (could be helpful or a hindrance) ![]() ![]() Teleporter nodes, transporting the ball from one area to another, could be used in boss battles Not sure what you currently have, but additional elements could be If you want to stick with brickbreaker elements rather than hybrydising with other genres, perhaps think of (1) powerup elements or (2) level elements that change things up a bit and add a bit of freshness. ![]()
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